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yogg portals
#1
[Image: Yogg-Saron-Portals.jpg]

based on positions on a clock.

1: gemg
2: voke
3: mikaelo
4: tay
6: ghost
8: optimuspie
9: keiku
10: cahnt
11: dashz
12: caster/healer

and in the portals ignore the skulls they will be random.

[Image: illusion1strat.jpg]
1:gemg
2:voke
3:cahnt
4:mikaelo
5:optimuspie
6:keiku
7:ghost
8:dashz
9:tay


[Image: illusion2strat.jpg]
1:gemg
2:voke
3:cahnt
4:mikaelo optimuspie
5:ghost optimuspie
6:keiku
7:dashz
8:tay


[Image: illusion3strat.jpg]
1:gemg
2:voke
3:cahnt
4:mikaelo optimuspie
5:ghost optimuspie
6:keiku
7:dashz
8:tay


obviously the classes that can sprint/intercept should go further and the ranged should go for the back
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