04-17-2011, 07:30 PM
DICE has always stressed that the main platform for Battlefield 3 is the PC, which will also get some exclusive features, most notably 64 player support (as opposed to only 24 for consoles). In one of his many recent interviews, this time with Nvidia fan site GeForce, DICE executive producer Patrick Bach responded to a question regarding PC versus consoles, and it was clear that Bach and DICE are in favor on PCs at this point.
Asked specifically whether he feels if consoles are holding PC gaming back, Bach replied “Yes, Absolutely”, and added “That’s the biggest problem we have today”. He went on, saying that most games are made for the lowest common denominator (i.e. consoles), and that console games are generally ported to the PC with some higher resolution textures. Bach stressed that DICE is doing the opposite with Battlefield 3 — the PC version is the lead version and the console versions will be scaled down, as opposed to console version being scaled up to the PC.
Despite favoring the PC platform, DICE has always stated that the Xbox 360 and PlayStation 3 versions will look just as good as anything on the console market today. Bach also commented on whether the Frostbite 2.0 engine will be licensed out to other developers, which he denied with a firm “No”.
Asked specifically whether he feels if consoles are holding PC gaming back, Bach replied “Yes, Absolutely”, and added “That’s the biggest problem we have today”. He went on, saying that most games are made for the lowest common denominator (i.e. consoles), and that console games are generally ported to the PC with some higher resolution textures. Bach stressed that DICE is doing the opposite with Battlefield 3 — the PC version is the lead version and the console versions will be scaled down, as opposed to console version being scaled up to the PC.
Despite favoring the PC platform, DICE has always stated that the Xbox 360 and PlayStation 3 versions will look just as good as anything on the console market today. Bach also commented on whether the Frostbite 2.0 engine will be licensed out to other developers, which he denied with a firm “No”.
